AI Insights · Timothy · April 2025
Top City Building Games on iOS in Australia Q1 2025
Discover the performance of the top city building games on iOS in Australia during Q1 2025, with insights on downloads, revenue, and active users.
In the first quarter of 2025, the city building genre on iOS in Australia showcased intriguing trends across the top five games. Here's a closer look at their performance based on data from Sensor Tower.
Triple Match City by Radiant Cat Studio saw a gradual decline in weekly revenue from $18.3K at the start of the quarter to $15.3K by the end. Downloads fluctuated, peaking at 989 in late January, while weekly active users ranged from 2.3K to 2.6K, showing a slight increase towards the end of March.
SimCity BuildIt from Electronic Arts maintained a steady presence with weekly revenue hovering around $10K to $14K, peaking in early January. Downloads started at 1.3K and tapered off to 900 by quarter's end. Active users increased notably from 3.1K to 3.5K, indicating consistent engagement.
Merge County by Microfun Limited experienced a gradual decline in weekly revenue, starting at $8.5K and ending at $6K. Downloads remained low, peaking at 329 in mid-February. Active users showed mild fluctuations, with a slight dip from 818 to 769 throughout the quarter.
Isekai: Slow Life by Mars Era Limited had a mixed quarter, with revenue peaking at $7.3K in December before stabilizing around $3K to $6.5K. Downloads were minimal, and active users decreased from 7.8K to around 6.4K by the end of March.
Puzzles & Chaos: Frozen Castle from BUILDING-BLOCKS NETWORK TECHNOLOGY CO., LIMITED showed a steady increase in weekly revenue, peaking at $2.9K. Downloads and active users were modest, with minor fluctuations throughout the quarter.
These insights from Sensor Tower highlight the varied performance of city building games on iOS in Australia, with more detailed analytics available for further exploration.